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gamescom 2017: World’s Most Powerful Console Makes European Debut and Kickstarts Global Pre-orders

Today, during Xbox @ gamescom Live, we announced global pre-orders for Xbox One X starting today, with a limited edition, fan-inspired design of the world’s most powerful console that features a custom color and vertical stand and the words “Project Scorpio” printed on the console and Xbox Wireless Controller. Pre-orders are now open and available here. November 7 can’t come soon enough! We also revealed more details about the most diverse line-up of games coming to the Xbox family of… Read more

 

Video for gamescom 2017: Closed Beta, New Fighters, and Collector’s Edition Announced for Dragon Ball FighterZ

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gamescom 2017: Closed Beta, New Fighters, and Collector’s Edition Announced for Dragon Ball FighterZ

Hello, fellow FighterZ! It’s an exciting time to be a “Dragon Ball” and fighting game fan. With gamescom happening right now, we felt it was the right time to make some big announcements for Dragon Ball FighterZ so let’s get things started! Think of Dragon Ball FighterZ as playing the “Dragon Ball” anime through the lens of a fighting game. Famed developer, Arc System Works aims to deliver an explosive, action-packed game that combines classic 2D elements with advanced 3D character models. The 3v3… Read more

 

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Play Three Days Early with Madden NFL 18: G.O.A.T. Edition on Xbox One

The new Madden season is nearly here! Madden NFL 18 is powered by the Frostbite engine and will deliver an entirely new playing experience to the franchise. The good news is you don’t have to wait for release. You can play Madden NFL 18 right now by getting your hands on the Madden NFL 18: G.O.A.T. Edition. Not only will you get access to the new season three days early (starting August 22), but the G.O.A.T. Edition also comes with tons of great content that instantly buffs your Madden Ultimate Team roster. The G.O.A.T. Edition includes: Madden 18 game One Elite Player from your… Read more

 

Video for gamescom 2017: Top Moments from Age of Empires Livestream

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gamescom 2017: Top Moments from Age of Empires Livestream

https://www.youtube.com/watch?v=8nBZO7WTSsI At gamescom 2017, we celebrated the 20-year anniversary of the Age of Empires franchise, shared some exciting news on Age of Empires: Definitive Edition and announced our plans for a brand-new title – Age of Empires IV. In case you missed it, the full broadcast is available to watch online, with our top news listed below. Age of Empires: Definitive Edition Launch We were proud to announce that the Definitive Edition for the original Age of Empires will launch later this year on October 19, 2017. Built as an homage to PC gamers everywhere… Read more

 

Video for gamescom 2017: Halo Wars 2: Awakening the Nightmare Launches on September 26

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gamescom 2017: Halo Wars 2: Awakening the Nightmare Launches on September 26

Halo nation, a collective embrace please. On stage at gamescom 2017, we announced Halo Wars 2: Awakening the Nightmare is launching on September 26 on Xbox One and Windows 10 PC! In case you missed the news from E3, Halo Wars 2: Awakening the Nightmare is a completely new expansion for Halo Wars 2, bringing a new Banished campaign, crisp Blur cinematics, new maps, new leaders and a new game mode called Terminus Firefight together in one exciting package. The expansion takes place just a few months after the end of the events in Halo Wars 2, where the war for…

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gamescom 2017: In Sea of Thieves, Xbox One and Windows 10 PC Players Can Embark on Their Pirate Voyages Together

Hello everyone! We’re super excited to be at gamescom, showing off the magic of cross-play for the first time in Sea of Thieves. On the show floor, you can play together on Windows 10 PCs and Xbox One S, so if you’re at the show, be sure to swing by and experience it at the Xbox booth! Sea of Thieves as an experience is perfectly suited for cross-play, and we love how it brings our players together, regardless of device. An important part of cross-play is obviously our Windows 10 PC version, and.

Read more at https://news.xbox.com/#AJqrtRd3XKUIoZpX.99

Source: Xbox Wire

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Do Xbox Scorpio’s 6 teraflops really make it the most powerful console ever? Let’s look closer | GamesRadar+

Microsoft has made a big deal about Xbox Scorpio being “the most powerful console ever” what with its 6 teraflops of processing power. But when all is said and done, is Scorpio really going to be the most powerful console we’ve ever seen?

The short answer: yeah, probably. Scorpio’s specs mean the capability for sharper textures, more complex models, faster load times, and a snappier OS. Whether – and how – that will be used is up to developers.

The longer, much more fun answer: allow me to explain with a head-to-head of Scorpio vs. the competition.

What’s in a flop?

First, the answer to “what is a teraflop?” Well, “flop” is short for “floating operation per second,” and “tera” means trillion, so one teraflop represents one trillion floating operations per second. As for flops themselves, it’s just a way of crunching numbers to determine how quickly a computer can handle the tasks thrown at it (which, in the case of a gaming console, would largely revolve around rendering and physics simulations).

Think of flops like the horsepower rating of a car: if a car has a rating of 300hp, it could be said to have a better engine than a car with a rating of 100hp. In the same way, a console with a rating of 6 teraflops has a better processor than a console with a rating of 2 teraflops.

So now that we know what we’re measuring, how does Scorpio stack up? Take a look for yourself:

The power of consoles has grown so much over the past few generations that anything pre-dating the original Xbox doesn’t show up on the scale. Even when we take out the current generation, some of our most beloved consoles barely register as a blip:

All told, that’s:

  • N64: 100 megaflops
  • PlayStation: 100 megaflops
  • PS2: 6,200 megaflops
  • GameCube: 9,400 megaflops
  • Xbox: 20,000 megaflops
  • Xbox 360: 240,000 megaflops
  • PS3: 230,000 megaflops
  • Wii: 12,000 megaflops
  • Wii U: 352,000 megaflops
  • PS4: 1,843,000 megaflops
  • Xbox One: 1,310,000 megaflops
  • Xbox One S: 1,400,000 megaflops
  • PS4 Pro: 4,200,000 megaflops
  • Scorpio: 6,000,000 megaflops

In terms of raw power, it’s obvious: Scorpio outshines all of its current competition, and blows previous generations out of the water. “But wait!” you say. “Some of these numbers don’t make sense. The Xbox 360 and Wii U are more powerful than a PS3?”

And now you see why comparing teraflops alone isn’t necessarily a good measure of performance. To go back to the car analogy, a Prius would likely beat a semi truck in a race even though it has less horsepower, because it doesn’t have to push as much weight. There are a lot more factors to consider here.

The Scorpio’s guts

Modern gaming consoles run on four primary components: a central processing unit (CPU), a graphics processing unit (GPU), a storage unit (hard drive or flash drive), and random access memory (RAM). I’m gonna break this down into super simplified terms to make it easy to understand, so we’re going to lose a bit of the technical nuance. Commenters, feel free to make addendums to what I’m about to say.

The CPU is the nervous system of the computer: it tells which pieces to do what and how fast. The GPU is the muscles: it does the heavy-lifting and makes everything look good. The hard drive is like a storage box: the bigger the box, the more stuff you can put in it. RAM is the number of hands pulling things out of that box: the more hands, the faster you can sort and pull out what you want.
We already know Scorpio’s GPU is capable of 6 teraflops and what that means. So how does Scorpio’s CPU, storage, and RAM compare?

Scorpio has eight CPU cores, each running at 2.3 GHz. The closest in competition is the PS4 Pro, which also has eight CPU cores, though they’re running at a slightly slower 2.1 GHz. The big thing to notice here is the jump between first-generation Xbox One consoles and Scorpio. That’s nearly a ⅓ increase in speed, meaning faster switching between processes.

In other words, every time your Scorpio CPU issues a command (like “display this image” or “load this program”) it has the capacity to do so 30% faster than your Xbox One. Whether it actually does or not will depend on how well the software is programmed, but at least the bottleneck has been widened.

Next up, we have the hard drives. Xbox One and PS4 both came with 500GB hard drives installed, while PS4 Pro and Scorpio have 1TB hard drives. That obviously means more space to store your games and apps, but the speed of a hard drive matters as well. Xbox One, PS4, and PS4 Pro all feature hard drives that spin at 5400 revolutions per minute (rpm). Scorpio’s rpm hasn’t been specified, but Digital Foundry reports a 50% increase in bandwidth.

Mostly, a faster hard drive cuts down on loading times. Destiny, for example, takes about 79 seconds to go from the system menu to playing from a hard drive, compared to 59 seconds from a solid state drive. Not a huge difference, but if you want to get to that next stage just a little bit quicker, you might want to invest in a 7200rpm hard drive or even a solid state drive if you’ve got the money.

Other than the much-touted teraflops, the Scorpio’s new RAM setup is arguably its biggest improvement. The PS4, PS4 Pro, and Xbox One all feature 8GB of RAM, running at variable speeds. However, not only does Scorpio feature the fastest-running RAM of all the consoles, it also has more of it, containing 12GB of what’s called “GDDR5” RAM.

That stands for “double data rate type five graphics random access memory,” but all you really need to know is that it’s the sexy new model and successor to GDDR4 RAM, which was the successor to GDDR3 RAM, and so on and so forth.

And no, what you see above is not a typo or mistake in the graph: the Xbox One’s RAM does run faster than a base PS4. However, Microsoft went with DDR3 RAM, which works a little different than GDDR-style RAM while Sony went with GDDR5 – so it pretty much had to run faster to keep up. Unfortunately, that gave a technical edge to Sony while introducing a bottleneck for the console.

It didn’t help that Microsoft also had 32MB of “embedded static” RAM to help make the Xbox One better at multitasking. The company bet heavy on players wanting to snap between games and apps quickly, but it ended up being more of a headache than it was worth. Hence, no ESRAM for Scorpio.

What does this mean for games?

While Microsoft has promised that there will be no Scorpio-exclusive games, it seems possible for developers to take advantage of the new hardware in ways that will make games running on Scorpio significantly different from their base Xbox One counterparts.

The obvious method would be to use the GPU for increased resolution, and Microsoft has said that Scorpio will be able to render games in 4K. Digital Foundry reported a Forza Motorsport demo running at a smooth 60 frames per second when set to Xbox One quality settings with 4K resolution assets. Not only that, but said Forza demo only utilized 66% of the Scorpio GPU, meaning there’s room for more visual enhancements.

If Scorpio will have a feature like PS4 Pro’s Boost Mode, then you could reasonably expect existing games to run with smoother, more stable framerates as well. Xbox exec Albert Penello tweeted that “the whole console is boost mode,” but also qualified that by saying he was trying to “explain in a simple way.” I’d wager he’s just trying to stress that all Xbox One games will run better on Scorpio without requiring the user to turn on such an option – in other words, a type of “boost mode” probably exists, but it’s turned on by default and isn’t considered a separate function. But we’re really splitting hairs at that point.

Another possibility is that Scorpio games could use the increased RAM to provide denser landscapes with more physics simulations. Think about how sparse grass and trees are in games like Skyrim or Fallout 4 on low settings on PC, and how plentiful they are when set to high graphics settings. That’s something increased RAM can help with.

The faster CPU won’t likely make much of a noticeable difference when it comes to games, but the painfully slow OS that Xbox One shipped with should feel just a teensy bit more responsive. If you do use your Xbox One as a multimedia device, this will be a boon for you.

We should have a better idea of what Scorpio brings to the table soon – after all, we’ve only got 8 months left in the year, and the console is planned to arrive this holiday.

Source: Do Xbox Scorpio’s 6 teraflops really make it the most powerful console ever? Let’s look closer | GamesRadar+

First Look Of Ataribox Revealed By Atari 

It’s extremely difficult these days for large corporations to keep new products and offerings under wraps and away from the public domain prior to an official release.

Atari seems to have managed to do exactly that after initially teasing its “brand new Atari product” at this year’s E3. Aside from a small 20-second teaser video, we haven’t really seen much about the new hardware. That is, until now.

The aforementioned initial 20-second teaser video didn’t provide us with a great deal of information about the hardware but did give us an insight into the potential stylings of the product, with a strong suggestion that it would come with an exterior inspired by the classic Atari 2600. Those visuals were also in line with an email sent out by the company to registered Atari fans, suggesting that the business wanted to “create something new, that stays true to our heritage while appealing to both old and new fans of Atari.”

And now, with visuals of Ataribox finally making out to the public, it seems that the hardware will definitely appeal to old-school Atari fans thanks to its aesthetics inspired by the classic 2600. That classic design is morphed with modern visuals with indicator lights designed to glow through the material and keep the user informed.

The new Atari will feature integrated SD card slot, four individual USB ports for accessory input, and a HDMI port to connect the hardware to a high-definition TV. The company will also be releasing two different versions of the new Atari; one in stunning wood finish, and one finished in black and red.

From a gaming perspective, it seems as though Atari isn’t going to do anything miraculous or particularly groundbreaking. The plan here is to bring classic games and content into a modern environment, which sounds very similar to what Nintendo has already achieved with its modern versions of the NES and SNES Classic editions. The idea of classic and iconic titles being available on new hardware themed to look retro is clearly one that resonates with consumers, and clearly one that Atari wants to benefit from with the release of Ataribox.

There’s no current information available about pricing, the games which will be offered or even release dates at moment, with Atari suggesting that it wants “to get this right” before making any further announcements.

 

Source: First Look Of Ataribox Revealed By Atari | Redmond Pie

Xbox One Scorpio is console hardware pushed to a new level. Xbox One X (XOX or The Beast)

In 2005, Microsoft launched Xbox 360: a piece of hardware at least a year ahead of its time from a technological standpoint, introducing multi-core CPU processing and state-of-the-art advanced graphics technology. PlayStation 3 arrived a year later – an absolute age in technological terms – but the Xbox 360 still shone through. It was the product of a company determined to do everything it could to create the most powerful games console ever made. After the media missteps of Xbox One and the loss of performance leadership, Project Scorpio is a return to that fierce determination to produce the best possible box. This is the result of an Xbox team with something to prove – exactly the reaction we hoped for.Microsoft’s invitation to Digital Foundry to talk tech and exclusively reveal specs is a bold, brave move that at once highlights the platform holder’s confidence in its new hardware, and continues its strategy of keeping users informed well ahead of time, as opposed to seeing carefully laid plans exposed via a relentless, inevitable trickle of leaks. The tactic worked at E3 (albeit at the cost of annoying some Xbox One owners, and gazumping the announcement of Xbox One S), and it continues to pay off with this reveal.

Across one extremely packed day just over a week ago at Microsoft’s vast Redmond campus, I met with silicon architects, hardware designers, corporate vice presidents and P3 himself: head of Xbox, Phil Spencer. I can’t think of any example of access at this level so far in advance of the launch of new hardware, but fundamentally, Project Scorpio is aimed at a very different user to prospective Xbox One S owners, making this coverage potentially less impactful to sales of the existing device. These days, Xbox One has skewed towards value, while Scorpio will be a piece of hardware with a premium price-point. My sense is that the price differential will be fairly wide and that there’ll be less crossover in the audience than there is with PS4 and Pro.

Coming out of my visit and talking to colleagues, the main questions I was asked mainly concerned things that either I can’t talk about or don’t know. What does it look like? How big is it? What are the games like? What’s it called and how much will it cost? On the latter point, we can at least have some informed speculation. PS4 Pro launched at £349/$399. Scorpio has a larger processor (the most expensive single part of any console), 4GB more memory, a faster hard drive, a UHD Blu-ray drive and a state-of-the-art cooling solution. All of these add cumulatively to the bill of materials and if I had to guess – and I’ll stress that this isn’t based on anything I might have heard on my visit – Project Scorpio is going to cost in the region of $499.

What’s it going to be called? Again, there are no hints here from anyone at Microsoft, except to say that there’s lots of talk about Scorpio being a part of ‘the Xbox One family of products’, so I wouldn’t be surprised to see the machine named appropriately. The core concept is that Scorpio sits alongside Xbox One offering the same games, the same fundamental gameplay, separated not just by 1080p and 4K display ownership, but also by how committed the users are to owning the latest and greatest technology. Compared to last year though, the messaging to 1080p users – and indeed the delivery of features – is more firmly defined, an area where Microsoft has also learned from Sony’s missteps with PS4 Pro.

Rich lays out all of the Scorpio specs in this video presentation.

Project Scorpio vs PS4 Pro: the spec differential

Despite the scale of today’s reveal, we don’t actually know that much more about the ways in which multi-platform software will vary between Project Scorpio and PlayStation 4 Pro. We went in knowing about a six-teraflop GPU and a huge boost to memory bandwidth and that’s exactly what Microsoft has delivered. We guessed right on the 12GB of GDDR5 (fairly clearly signposted in the original E3 reveal), and this means that Scorpio versions will benefit from higher resolution textures where they are available. Where we got it wrong was in the make-up of the GPU. We predicted a slower but wider GPU to get to six teraflops. Instead, Microsoft has defied current-gen constraints and redefined the way consoles are built in order to push clock-speeds up closer to desktop GPU counterparts – a brilliant achievement.

As a result, at a base level, we anticipate third party releases where Scorpio enjoys higher resolutions and more detailed art, but the scale of the difference is something we can’t draw definitive conclusions on until we start to see games. The best case scenario for Microsoft is that its CPU and GPU hardware customisation – derived directly from granular analysis of existing game engines – will produce a gulf in results even wider than those seen frequently seen in Xbox One/PS4 cross-platform releases.

JASON!

The best 4K screens for HDR gaming

Looking to future-proof yourself with your next TV purchase? We’ve got you covered.

Digital Foundry: the best 2017 4K TVs for HDR gaming

Choosing a 4K TV for gaming can be difficult, especially if you’re looking for an effective HDR presentation. Difference…

If we take Microsoft’s statements at face value, there’s no reason why all titles that run at 1080p on Xbox One shouldn’t run at native 4K – and the Forza Motorsport demo I saw presents some compelling evidence to support this. But it’s perhaps the 900p third-party games (where base PS4 typically hits full 1080p) that will be more illuminating. Microsoft says that while the porting work will be more involved, these too should hit native 4K. However, just like PS4 Pro, the GPU has hardware support for checkerboarding and other pixel-efficient techniques, which Microsoft expects to see rolled out on the small amount of games on Xbox One that drop beneath 900p.

The big question is this: factoring out higher resolution art (which will undoubtedly make a difference) will we be able to tell the difference between Scorpio and Pro games? Results vary according to content of course, but what PS4 Pro has proved is that checkerboarding, advanced anti-aliasing techniques, temporal super-sampling and dynamic resolution go a long way in closing the gap between sub-native ultra HD resolutions and the true 4K experience Microsoft is aiming for. However, on the flipside, it’s not been a complete success by any means: Pro has handed in a few too many straight 1440p releases while actual, barnstorming, first-party 2160p HDR showcases have been few and far between. At the very least, variance will be down to resolution and frame-rate only – a 4K re-run of the current-gen Xbox One/PS4 Face-Offs – but this time in Microsoft’s favour. Don’t underestimate the importance of the additional memory, though. 4K textures already make a noticeable difference on titles like Rise of the Tomb Raider, even if you run the ultra HD mode at 1080p.

Project Scorpio vs PC: to-the-metal design vs sheer brute force

The closest equivalent to PlayStation 4 Pro’s GPU in the PC space, in pure performance terms, is the Radeon RX 470 or an underclocked RX 480 – both mainstream graphics cards. The latter product typically overclocks to hit the same six-teraflop compute output as Project Scorpio. However, teraflop comparisons here simply do not reflect real-world results. With one or two exceptions, the ‘next-gen’ upscaling techniques used on PS4 Pro don’t tend to exist in the PC space – and software-level PC upscalers that can produce great results still only manifest in a minority of games. On both counts, we expect things to change rapidly, but the bottom line is that right now, consoles are capable of producing some great 4K results even if the technical sleight of hand required to get there means that it’s not strictly speaking a ‘proper’ native ultra HD resolution. This means more bang for your buck from your console purchase.

The bottom line is that Scorpio’s six teraflops will almost certainly go a lot further than an equivalent PC part. I asked Microsoft about this specifically, and they raise a number of good arguments that make the case strongly. Firstly, that their shader compiler is far more efficient than PC equivalents (think of shaders as native GPU code). Secondly, addressing the hardware directly via their API and with access to console-specific GPU extensions again adds to the advantage of a fixed platform box. And finally, they point to their optimisation software – PIX (Performance Investigator for Xbox) – as a tool that provides the path to console-specific optimisations that PC simply cannot get.

From what I’ve seen so far, there is some evidence that Scorpio’s true 4K performance could pose a challenge to the likes of Nvidia’s GTX 1070 and AMD’s Fury X-class hardware. I’ve seen Microsoft’s new console running a Forza Motorsport 6-level experience locked to 4K60 on the equivalent to PC’s ultra settings – cranking up the quality presets to obscene levels was one of the first things developer Turn 10 did when confronted with the sheer amount of headroom it had left after a straight Xbox One port. Out of interest, we tested Forza 6 Apex with similar settings at 4K on GTX 1060, 1070 and 1080. Frames were dropped on GTX 1060 (and a lot of them when wet weather conditions kicked in), while GTX 1070 held firm with only the most intense wet weather conditions causing performance dips. Only GTX 1080 held completely solid in all test cases. It’s only one data point, and the extent to which the code is comparable at all is debatable, but it certainly doesn’t harm Scorpio’s credentials: Forza 6 Apex received plenty of praise for the quality of its PC port.

The bottom line: PC games need to evolve to more efficiently address 4K, in order to bring down the cost of GPU hardware to effectively and consistently power an ultra HD screen with the latest games. The best console titles have led the way here, and it’s a tradition we expect to see continue on Project Scorpio. If third-party games live up to the first-party results we have seen, where 900p and 1080p games scale up to native 4K, the comparisons with PC hardware will prove absolutely fascinating. If Scorpio’s GPU can hold native 4K and hand in results on par or better than GTX 1070, this is a seriously good result for a console.

Scorpio’s four pillars and a renewed 1080p focus

Before the hardware deep dives commenced, Mike Ybarra, Corporate Vice-President of the Xbox and Windows Gaming Platform dropped by to outline what he called the ‘four pillars’ behind Scorpio: regaining the hearts and minds of developers, delivering enough power to hand in a great ‘true 4K’ experience, providing complete compatibility with existing hardware and software (and running old games better) and – crucially – making sure that Scorpio can ‘light up’ 1080p TVs.

To be clear, Microsoft still expects to sell more Xbox One consoles than Scorpio boxes, and the older tech is perhaps a better fit for full HD displays, but the platform holder has clearly looked at PlayStation 4 Pro take-up – very strong with existing 1080p screen users – and decided that a shift in strategy is required. Last year at E3, Xbox boss Phil Spencer positioned Scorpio very much as a 4K-focused console, though later comments balanced out the pros and cons more effectively for those hanging on to the existing displays. It’s the right move, as I believe that core gamers are more likely to upgrade their consoles than their displays, in the short term at least.

NOTICE ME SENPAI

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With some PS4 Pro titles, we’ve been vocal in our criticisms of game modes locked to specific display types. If a title has a high resolution mode, 1080p display users should get super-sampling – something that doesn’t always happen, even on Sony first party games. Part of Microsoft’s commitment to the 1080p user is that super-sampling just happens out of the box – if a Scorpio title runs at a higher rendering resolution, it must downsample for full HD screens. Similarly, in-game frame-rates must be the same or faster than standard Xbox One titles. Hopefully we’ll actually see smoother performance. [UPDATE:We’ve updated this paragraph to clarify that downsampling happens at a system level, it’s not a requirement for the developer to implement it.]

At the hardware level, Microsoft is confident in the quality of the scaler built into Scorpio’s display processor. It’s enhanced over the Xbox One S equivalent to “handle the bandwidth and quality requirements of 4K”, using a high quality six-tap vertical and horizontal Lanczos filter. Compared to a native 1080p output on Xbox One, super-sampling is a great feature to have: anti-aliasing quality is second to none, the same texture filtering quality improves with more resolution (for a given screen area, the texture is sampled more) and art is richer owing to the use of more highly detailed texture assets.

Microsoft’s insistence on 1080p supersampling is actually more inclusive than it sounds, and it’s good news for users of all screens. There have been instances of PS4 Pro games with higher performance 1080p modes only accessible if the front-end is set to a full HD output – No Man’s Sky and The Last Guardian are two examples of this. If your Pro’s set to 4K instead, you might never even know that an alternative, higher performing mode exists. With Scorpio, all game modes – resolution, performance or otherwise – must be available to all users regardless of the display the console is attached to. This philosophy reflects a long-held Digital Foundry view, and hopefully PS4 Pro titles will also follow suit.

Scorpio effectively has its own super-charged boost mode. Smoother performance, improved texture filtering, faster loading times and no tearing make Xbox One games look better.

Is this the end of the traditional console generation?

This is where we suspect there is a difference in opinion between Sony and Microsoft. Last year, Mark Cerny drew a line in the sand – PS4 and Pro were of the same generation and we’d require a radical upgrade in CPU, GPU, memory and storage to justify a prospective PlayStation 5. Mike Ybarra’s comments about users wanting the latest technology fastersuggest something different.

Our take? Mark Cerny’s outlook is possibly the ideal, and more in line with the core gamer’s expectations, but Mike Ybarra hinting at more frequent console refreshes more closely fits the realities of console manufacturing. Moore’s Law is slowing down. A 6x to 8x leap in console power every five years is looking less and less viable, so we should expect to see more frequent, more iterative upgrades. However, likening this to a mobile phone upgrade cycle isn’t the way I see things going. A new console with a 2x-3x boost every three to four years seems more likely, based on current trends.

Typically, two aspects define improvements in console power – innovative design and the ability to shrink transistors down using the latest semiconductor fabrication technologies. By my reckoning, there’s plenty of scope to see performance improvements via the former, but the latter is going to be a struggle. PS4 and Xbox One launched in 2013 and used 28nm chip fabrication technology – first used on PC graphics cards way back in 2011. The replacement 16nm FinFET process used on both Pro and Scorpio only became viable five years later – and I’d venture to suggest that both consoles would not be viable without it. 10nm is starting to roll out now, but may not be suitable for consoles, while 7nm is some years away. With that in mind, more iterative console launches may be the only way to get better hardware out to tech-hungry gamers, but even so, yearly or biannual updates are highly unlikely.

Making CyberpunkWhen Mike Pondsmith met CD Projekt Red.Making CyberpunkThe fortunes of the mid-generation refresh in the longer term remain to be seen, but in the here and now, the transition to 4K display technology is certainly a good enough reason to bring devices like Scorpio and Pro to the market. The transition to ultra HD TVs is the best chance Microsoft will have to launch a more frequent console upgrade cycle. For those wavering over a purchase this year, perhaps not fully convinced by 4K, I’d urge you to check out Horizon Zero Dawn running in HDR on a 4K LG OLED display, or Sony’s own ZD9. It’s a first-party tech showcase par excellence operating on the best screens available now, and it looks incredible.

KHAJIIT HAS ARTICLE, IF YOU HAVE CLICK

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In the wake of the Microsoft visit, I’ve little doubt that Project Scorpio will be a great piece of hardware. Xbox One S went above and beyond what we would expect from a second-gen ‘slim’ design – in a sense, the Xbox team regained its hardware mojo. But the technology, craftsmanship and attention to detail throughout the new device is simply first class (the only unknown remaining from my perspective is fan noise). It’s entirely fair to say that with Xbox One, Microsoft lost technological leadership to Sony and PlayStation 4. Project Scorpio really is exactly the right reaction from the Xbox team in the face of Sony’s success: in many respects, this is console hardware design pushed to a new level, with a meticulous focus on appealing to the core gamer.

Beyond that, the excruciating wait begins to see what Scorpio can do where it really counts: its games need to deliver to the same level as its hardware.

We learned about Project Scorpio at an exclusive briefing at Xbox HQ. Microsoft paid for travel and accommodation.

Source: Scorpio is console hardware pushed to a new level

Eclipse as 40 Days of Repentance Begin Signals “End of Era” for America, Warns Rabbi – Breaking Israel News | Latest News. Biblical Perspective.

A rare confluence of conflicting elemental forces may appear next Monday off the coast of America, when a rare hurricane is expected to hit the north Atlantic precisely as the shadow of a total solar eclipse passes overhead. A prominent End-of-Days expert sees this as a powerful last-ditch wake-up call for America, with an especially chilling message for American Jews.

The solar eclipse next week is expected to appear over Oregon in the northwest United States at 9:06 AM on Monday, and will work its way southeast in a diagonal path, passing over the South Carolina coast at around 4:06 PM. The shadow will then continue on out to sea, heading south over the Atlantic.

Solar eclipses cause unusually high tides in coastal regions. Right now, clouds are forming that may form into a significant hurricane on Monday, stirring up the waters of the Atlantic directly under the solar eclipse.

“This is precisely what happened before the flood of Noah,”said Rabbi Pinchas Winston, an end-of-days expert and prolific author on the subject. “The Midrash (Talmud) states that God sent unusual weather before the flood in order to rouse the people to do tshuva (repent).”

Rabbi Winston explained that nature is an aspect of God referred to in Judaism as ‘Elohim’ and unusual natural phenomenon contain divine messages. Next week’s mix of darkness and raging storm is indeed rare. The last time solar eclipse appeared over a hurricane in the Atlantic was in 1959. The last time a solar eclipse traversed the United States was 99 years ago.

“God uses nature to nudge us along, to trigger us to decide. Any occurrence that is outside of the norm is intended to make people think, each in his own way. People of faith can become stronger in their faith while secular people can become more so,” Rabbi Winston told Breaking Israel News.

He explained that the nations of the world are represented by the sun and the Talmud singles out a solar eclipse as a bad omen for non-Jews.

“This is the end of an era for America,” said Rabbi Winston. “The righteous Christians still have salvation within America. They are getting the wake up call that they are about to go through a very difficult time. It is a call for tshuva.

The timing of the eclipse certainly points towards a call for repentance. The eclipse will end just a few hours before the Hebrew month of Elul begins, initiating a forty-day period of repentance culminating in the holy day of Yom Kippur, the most somber day of the Jewish calendar, when tradition holds that God completes his judgement of the world and closes the Book of Life.

The forty days between the first day of Elul and Yom Kippur correspond to the 40 days that Moses spent repenting to God for Israel on Mount Sinai. During those 40 days, the Jewish people blow the shofar daily and recite special pre-dawn penitential prayers known as slichot (forgiveness).

Rabbi Winston emphasized that the eclipse wake-up call bears a different message for American Jews.

“Once this era is over and God decides that the purpose of Jews in America is over, even the righteous Jews will not have any protection,” warned Rabbi Winston. He explained that this was a recurring pattern in the history of the Jews in exile.

“When an era ended in Spain and Portugal, the countries suffered, but ultimately they recovered,” Rabbi Winston said. “But for the Jews of Spain and Portugal, it was the end. The same happened in Germany, and every other country that has ever hosted the Jews.”

“This eclipse is the final wake-up call for the American Jews to come to Israel,” Rabbi Winston said.

Astronomical phenomenon are often discussed in Jewish literature as accompanying the Messiah. Rabbi Winston is the latest in a series of prominent rabbis who have speculated on the spiritual implications of the upcoming rare astral event. Rabbi Yosef Berger cited a 100-year old prophecy warning that a solar eclipse occurring on the eve of Elul warns of disaster for “Kings of the East”, while Rabbi Lazar Brody explained the eclipse as a warning to America against normalizing Biblically immoral behaviors.

Read more at https://www.breakingisraelnews.com/93319/eclipse-40-days-repentance-begin-signals-end-era-america-warns-rabbi/#OuyMZ5CK8LvMIg5C.99

Source: Eclipse as 40 Days of Repentance Begin Signals “End of Era” for America, Warns Rabbi – Breaking Israel News | Latest News. Biblical Perspective.

Herinneringen achter deze foto’s

Remembrance behind the picture

Welcome in Ahiolo

Ouder worden betekent ook dat je meer kijkt in het verleden, meer en meer interesse heb in ervaringen en herinneringen uit het verleden. Ervaringen delen geven mij veel plezier en krijg ik daardoor ook nieuwe contacten en dat geeft nieuwe energie.
Maar bovenal helpt het mij om te blijven wie ik ben.
Daarom bekijk ik regelmatig mijn oude foto’s, dan borrelen de herinneringen die bij de foto’s horen omhoog.
Dat gebeurt ook bij het bekijken van deze bijzondere foto’s.

Deze foto’s dateren uit de jaren 1949 en 1950. Ze komen uit de ‘oude familie-doos.
Ze werden gemaakt op de Europese Lagere School in Merauke (voormalige Ned. Nw-Guinea, nu Papua).
U ziet Nederlandse, Indisch-Nederlandse en Inlandse kinderen en hun ouders zo harmonieus bij elkaar, dat is heel bijzonder.
Een ‘multiculti’ school in de koloniale tijd was natuurlijk ondenkbaar (Ned. Nw- Guinea behoorde toen tot de Nederlandse kolonie).
Toch, toch was het…

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Integreren of andere land zoeken.

Dit werd afgelopen week door de Premier van Australië uitgesproken tegenover de gehele natie.

Citaat Howard:

‘DE IMMIGRANTEN, NIET DE AUSTRALIËRS, MOETEN ZICH AANPASSEN!
Aanvaard dit of vertrek. Ik ben het beu dat deze natie zich ongerust maakt of we een individu of een cultuur beledigen. Sinds de terreur aanslagen op Bali, hebben we een grote toename meegemaakt van patriottisme bij de meerderheid van de Australiërs, zoals we dat voordien nog nooit hebben meegemaakt.’

‘Deze cultuur heeft zich ontwikkeld gedurende twee eeuwen van strijd, proberen en overwinningen door miljoenen mannen en vrouwen die vrijheid nastreefden.’

‘Wij spreken voornamelijk ENGELS. Niet Spaans, Libanees, Arabisch, Chinees, Japans, Russisch, of welke andere taal dan ook. Daarom zeg ik U; als je deel wilt uitmaken van onze samenleving, dan hebben jullie geen andere keuze dan ONZE taal te leren.’

‘De meeste Australiërs geloven in God. Dit is geen rechtse radicale politieke praat maar een vaststaand feit, omdat Christelijke mannen en vrouwen deze natie gesticht hebben, gefundeerd op Christelijke principes, en dit is duidelijk gedocumenteerd. En het is zeer zeker gepast om dit feit te tonen op de muren van onze scholen. Als God u beledigt, dan stel ik voor dat u overweegt om een ander deel van de wereld uw thuis te noemen, want God maakt deel uit van onze cultuur.’

‘Wij aanvaarden jullie geloof, en zullen ons niet afvragen waarom. Het enige dat we van jullie vragen is dat jullie ons geloof accepteren en vredig en harmonieus met ons wilt samenleven.’

‘Dit is ONS LAND, ONZE GROND, en ONZE MANIER VAN LEVEN, en we willen jullie alle mogelijkheden geven om hiervan te genieten. Maar als jullie nu eens eindelijk ophouden met klagen, jammeren, onze vlag te verscheuren, onze EED, ons Christelijk Geloof en onze levenswijze onderuit te halen, raad ik jullie ten zeerste aan om gebruik te maken van nog een ander Australisch voorrecht, ‘

‘HET RECHT OM OP TE STAPPEN!’

‘Als je niet gelukkig bent STAP DAN OP. Wij hebben jullie niet gedwongen om naar hier te komen. Jullie hebben zelf gevraagd om naar hier te komen. Aanvaard dan ook het land dat jullie aanvaardde.’

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Ik moet bekennen dat ik als Indonesische Nederlander hier volledig achter sta.
Wij als Molukkers hebben moeten integreren of we nu wouden of niet, ondanks dat wij hier niet wouden zijn.
Weg terug is ons ontnomen en velen hebben gekozen om dan maar het beste ervan te maken.
Nu zien we dat islamitische bevolkings-groepen die hun weg naar Nederland hebben gevonden, integratie aan hun laars lappen en maar doen wat ze zelf willen met alle gevolgen van dien.
Voor hen is evenzo deze oproep, ook in Nederland is de roep van bovenstaande steeds meer hoorbaar.

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